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Month: April 2011

Microsoft shows off future graphic tech for Xbox 360

Microsoft’s developing new technology for Xbox 360 which uses a system called Mega Meshes that will be supporting tessellation units of Xbox 360 and will increase the polygon count and level of detail by a huge margin for upcoming Xbox 360 exclusives.

The very first game, supporting this tech is Lionhead’s Project Milo, which is unfortunately only a tech demo and won’t be seeing the light of the day as a retail release.